Divine Striker (5e Feat)
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Divine Striker
Prerequisites: Wisdom or Charisma 13 or higher, the ability to cast at least one spell.
Extensive use of divine magic has made you become righteously empowered. You gain the following benefits:
- When you gain this feat, choose necrotic or radiant damage. When you hit a creature with a weapon attack, you can roll one of the weapon’s damage dice an additional time, causing additional damage from the chosen type equal to the number rolled. Once you use this ability, you can’t use it again until you finish a short or long rest.
- When you cast a spell, you can use your reaction to imbue a weapon you wield with the divine energy remaining from that spell. Your next weapon attack made until the end of your next turn causes additional damage from the chosen type equal to 2d8. You can't use this ability again until you finish a long rest.
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