Chaos Elementalist (5e Feat)
Chaos Elementalist
Prerequisites: 4th Level
You are linked to the unstable energies of the churning Elemental Chaos beyond the normal Elemental Planes, granting you great, if unreliable, primordial magics.
Whenever you finish a long rest, roll a d4. You learn a cantrip and a language based on the result in the Elemental Chaos Table below until you finish a long rest. Roll another d4. You learn a spell based on both rolls in the Elemental Chaos Table below until you finish a long rest. The first roll determines the element and the second roll determines the level of spell learned.
Example: If you roll a 1 then a 2, you learn Gust, Auran, and Warding Wind until you finish a long rest. If you roll a 2 then a 1, you learn Mold Earth, Terran, and Earth Tremor until you finish a long rest.
# | Element | Cantrip | Language | 1st-Level Spells | 2nd-Level Spells | 3rd-Level Spells | 4th-Level Spells |
---|---|---|---|---|---|---|---|
1 | Air | Gust | Auran | Feather Fall | Warding Wind | Fly | Galder's Speedy Courier |
2 | Earth | Mold Earth | Terran | Earth Tremor | Maximillian's Earthen Grasp | Erupting Earth | Summon Construct |
3 | Fire | Control Flames | Ignan | Hellish Rebuke | Scorching Ray | Ashardalon's Stride | Wall of Fire |
4 | Water | Shape Water | Aquan | Create or Destroy Water | Rime's Binding Ice | Tidal Wave | Control Water |
You can cast these spells without a spell slot or material components. Once you cast any of these spells in this way, you can't cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. Your spellcasting ability for this feat’s spells is Intelligence, Wisdom, or Charisma (choose when you select this feat).
Back to Main Page → 5e Homebrew → Feats