Elitist (5e Feat)

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Elitist

Through your prowess in combat, you've learned to apply your supremacy to inflict the most damage with the least effort.

  • You gain +1 to an ability score of your choice.
  • As a bonus action, you can dominate a creature you can see within 60ft that can see or hear you with the power of your superiority causing them to make a Charisma saving throw (DC = 8 + proficiency bonus + the increased ability score). On a failure you score critical hits against the target on a roll of 18, 19, or 20 for the next minute. On a success the target and anyone within 30ft of them that can see or hear you becomes immune to this effect for 24 hours.

You may do so again after finishing a long rest.

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