Master of Spellcasting (5e Feat)
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Master of Spellcasting
Prerequisites: The ability to cast at lest one spell
You have absolute control over your spells, being able to change them at your own volition. You gain the following benefits:
- When you cast a spell, you can choose either Intelligence, Wisdom or Charisma as your spellcasting ability.
- When you cast a spell with a spell slot and the spell deals acid, cold, fire, lightning, or thunder damage, you can use your bonus action to substitute that damage type with one other type from that list (you can change only one damage type per casting of a spell). You can also replace force damage for any damage type of that list. If you have the ability to prepare spells, you can prepare the spell with the changed damage type, instead of using your bonus action to change it. You replace one energy type for another by altering the spell’s formula as you cast it.
- When you cast a spell with a spell slot and the spell requires a saving throw, you can change the saving throw from one ability score to another of your choice. Once you change a saving throw in this way, you can’t do so again until you finish a long rest.