Breaching Charge (5e Feat)
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Breaching Charge
Prerequisites: Strength or Dexterity 15 or more
You have practiced the art of penetrating the defenses of heavily armored enemies to strike them down with pinpoint precision and power.
- You gain advantage on attack rolls against enemies with an AC of 20 or more. If their AC is 25 or more, gain advantage on the damage roll(s) as well.
- Whenever you deal a critical hit to an enemy, reduce their AC by one third of the damage dealt afterwards until the start of your next turn. If their AC is reduced to 0, the enemy gains vulnerability to Bludgeoning, Piercing, and Slashing damage for the same duration.
- Whenever you deal a critical hit to an enemy holding a shield, they drop the shield and will require 1 action to pick it up and reequip it. If the critical hit is used to deal Bludgeoning or Slashing damage, you may choose to destroy the shield instead.
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