Deadly Initiator (5e Feat)

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Deadly Initiator

Prerequisites: Dexterity 13 or higher
You can perform a series of quick, deadly stunts in a burst. On your first turn during combat, you gain the following benefits:

  • Your walking speed increased by 10 feet.
  • The first opportunity attack against you has disadvantage on the attack roll.
  • When you hit a creature that has not yet acted that turn with a weapon attack, you add +2 to the damage roll for that attack.
  • When you make a weapon attack against a creature that has not yet acted, you may choose to gain advantage on the attack roll. You can use this feature once, and regain the use of this feature after finishing a long rest.

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