Armed Duality (5e Feat)

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Armed Duality

Prerequisites: Strength 13 or higher, proficiency with martial weapons,
Many people underestimate the ease of duel-wielding large weapons once you’ve figured out the right balance.

  • Battleaxes, Flails, Glaives, Longswords, Morningstars, Warhammers, and War Picks lose the heavy property
  • When you score a critical hit on an enemy with a melee weapon attack, gain advantage on your next melee weapon attack against them with a different weapon during this turn.
  • After you score a critical hit with 2 different melee weapons to 1 enemy in 1 turn, that enemy becomes vulnerable to Bludgeoning, Piercing, and Slashing damage for 1 minute.


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