Magis (5e Feat)
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Magus
Prerequisites: The ability to cast at least one spell.
You have become accustomed to wielding both weapon and spell. To this end you've created a magical fighting style to seamlessly blend your martial and magical prowess. You gain the following benefits:
- Increase your Intellegence, Wisdom, or Charism score by 1, maximum of 20.
- You can perform a ritual over the course of 1 hour, to create a magical bond between yourself and one melee weapon without the heavy or the two-handed property. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond. Your bond weapon is considered magical for the purpose of overcoming resistance and immunities. You can use your spellcasting ability instead of Strength or Dexterity, for attacks and damage rolls using this weapon. This weapon gets a +1. As a bonus action, you can teleport the weapon to your hand, if it is on the same plane of existence. You can use this weapon as a spellcasting focus for your spells.
- You can channel a spell through the weapon, making a melee attack against a creature within 5 feet. The spell must affect a single target. On hit you deal spell damage plus weapon damage, you can add your spellcasting ability to the damage.
If you can make more than one attack as part of your Attack action, this will be a normal attack..
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