Superior Genetics (5e Feat)

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Superior Genetics

Prerequisites: a race with two or more subraces
You are a true privileged member of your race, a genetically superior specimen. Nature has endowed you with a second subrace, whether by mestizaje, or by evolution and perfection, your heritage makes you an exalted version of your own race, with abilities and traits that place you above your peers.

Additional Subrace: Choose an additional subrace of your race. You gain all the racial abilities, bonuses, and specific characteristics of this additional subrace, in addition to those of your original subrace. Benefits that overlap (such as ability score increases) do not stack; instead, choose the highest benefit.

Additional Bodily Enhancements: When selecting this feat, you may choose up to three of the following enhancements:

  • Nutritional Resilience: You can survive twice as long without food or water before suffering negative effects.
  • Fatigue Tolerance: Whenever you complete a short rest, your exhaustion level, if any, drops by 1.Also if you are being conditioned by 1 or more levels of exhaustion, you can use an action to ignore them all for 6 hours. you can continue to receive levels of exhaustion, but these will have no effect. You can only use this feature 1 time per long rest. If you reach exhaustion level 6 during this 6 hours, you do not die, instead, you will pass out at 1 hp when the effect ends and will not wake up until you have completed a long rest.
  • Poison Immunity: You are immune to the poisoned condition and have resistance to poison damage.
  • Enhanced Vision: Increase your darkvision by 30 feet.
  • Feline Agility: You have advantage on saving throws against being knocked prone or pushed.
  • Rapid Recovery: You can spend a hit die as a bonus action during combat to regain hit points.
  • Elemental Resistance: Choose a damage type between fire, cold, lightning, or acid. You have resistance to that damage type.
  • Keen Senses: You have advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
  • Adapted Lungs: You can hold your breath for twice the normal duration.
  • Increased Speed: Your base walking speed increases by 10 feet.
  • Resistant Skin: You gain a +1 bonus to your AC when not wearing armor.
  • Clear Mind: You have advantage on saving throws against being charmed.
  • Superhuman Strength: You can carry and lift 50% more weight than you normally could.
  • Quick Reflexes: You have advantage on initiative rolls.
  • Climatic Adaptation: You are resistant to extreme weather, both hot and cold, and do not suffer negative effects from extreme temperatures.
  • Animal Empathy: You have advantage on Wisdom (Animal Handling) checks.
  • Fertility Control: You can choose to be fertile or infertile at will. Additionally, when you have offspring, you may choose up to two feats you possess and pass them on to your child.


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