Unarmed Elemental Augmentation (5e Feat)

From D&D Wiki

Jump to: navigation, search

Unarmed Elemental Augmentation

Prerequisites: The ability to cast at least one spell or cantrip
Through extensive practice with both brawn and brains, you have learned to combine your offensive magic with unarmed strikes to brutal effectiveness. When you roll a critical hit, you deal 1d6 damage of the damage type of one of your cantrips. Alternatively, you may choose to expend a spell slot to use the damage type of a spell corresponding to that spell slot's level, dealing 2d6 damage with a 1st-level spell slot. Add an additional 1d6 for every level above 1st. The damage type you use must be of a spell you can cast rather than a cantrip if you expend a spell slot.


Back to Main Page5e HomebrewFeats

Home of user-generated,
homebrew pages!


Advertisements: