Wind Wheel (5e Feat)

From D&D Wiki
Jump to navigation Jump to search


Wind Wheel

Prerequisites: Strength and Dexterity 13 or higher, proficiency with martial melee weapons
You've learned how to harness the reach and weight of long-handled weapons to attack and stun targets.

  • Increases Strength or Dexterity by 1.
  • As an action, while wielding a weapon that has the reach and two-handed properties, you can make two attacks against one target, spinning your weapon before jumping in the air to bring down another attack. You make two attack rolls, and if both hit, the target is stunned until the end of its next turn.
You can use this feature twice. You regain all expended uses when you finish a short or long rest.
  • You gain proficiency with the Acrobatics skill. If you already have proficiency with it, your proficiency bonus is doubled for any check you make with it.

Back to Main Page5e HomebrewFeats