Master of Concentration (5e Feat)
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Master of Concentration
Prerequisites: 10th Level, the ability to cast at least one spell
Through mastery of the arcane and a constant usage of magic within battle, your ability to cast magic in high intensity situations and the ability to be versatile with such is unmatched. As such, you have found ways to use your magic in a more effective manner, mastering the art and understanding its weaknesses.
- You gain proficiency in Constitution saving throws.
- You gain a +10 bonus to concentration saving throws.
- You do not have to make concentration saving throws if you take an amount of damage equal to or less than your character level.
- You gain the ability to cast a second spell that requires concentration(These two spells cannot be the same. Eg. Hex and Hex, Haste and Haste, etc.). When you make concentration saving throw, you are to the roll the check twice. If you fail one, both spells end.
- Whenever you have have advantage on a concentration saving throw, you can reroll one of the dice once.
- When you damage a creature that is concentrating on a spell, they have disadvantage on their saving throw to maintain concentration.
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