Enrapturing Presence (5e Feat)

From D&D Wiki
Jump to navigation Jump to search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Needs a different name. See Feat Design (5e Guideline)#Names. 07:13, 12 December 2024 (UTC)


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Scales.png This page is of questionable balance. Reason: A feat shouldn't grant +2 to an ability score. 07:13, 12 December 2024 (UTC)


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Prerequisites Charisma 13 or higher

Your Charisma score increases by 2, to a maximum of 20. You gain proficiency in performance and deception, if you already have proficiency you gain expertise.

Your presence has a magical property to it, letting you affect creature by simply uttering a word, granting you the following benefits:

You can cast dissonant whispers, command, sleep, and healing word, using only verbal components. These spells have a range of 60 feet and can only target one creature, You can use this feature to cast one of these spells. Once you have used this feature three times, you must complete a long rest before you can use it again. The spells' spellcasting ability is Constitution.

0.00
(0 votes)

Back to Main Page5e HomebrewFeats