Dragon's Magic (5e Feat)
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Dragon's Magic
Prerequisites: half-dragon
You have channeled the innate magic from your dragon parent. You gain the following benefits:
- If you are a spellcaster, the following spells are added to your spells list:
Spell Level | Spells |
---|---|
1st | create or destroy water, entangle |
2nd | acid arrow, darkness |
3rd | plant growth, tidal wave |
4th | shadow of moil, vitriolic sphere |
5th | contagion, insect plague |
Spell Level | Spells |
---|---|
1st | hunter's mark, witch bolt |
2nd | blindness/deafness, dust devil |
3rd | lightning bolt, wall of sand |
4th | stone shape, storm sphere |
5th | antilife shell, scrying |
Spell Level | Spells |
---|---|
1st | charm person, ray of sickness |
2nd | pass without trace, protection from poison |
3rd | nondetection, stinking cloud |
4th | charm monster, grasping vine |
5th | cloudkill, tree stride |
Spell Level | Spells |
---|---|
1st | burning hands, earth tremor |
2nd | heat metal, scorching ray |
3rd | fireball, meld into stone |
4th | conjure minor elementals, wall of fire |
5th | immolation, wall of stone |
Spell Level | Spells |
---|---|
1st | armor of Agathys, ice knife |
2nd | cloud of daggers, immovable object |
3rd | hunger of Hadar, incite greed |
4th | freedom of movement, ice storm |
5th | cone of cold, passwall |
Spell Level | Spells |
---|---|
1st | hellish rebuke, sleep |
2nd | continual flame, flaming sphere |
3rd | daylight, major image |
4th | fire shield, locate creature |
5th | dawn, mislead |
Spell Level | Spells |
---|---|
1st | fog cloud, thunderwave |
2nd | gust of wind, shatter |
3rd | call lightning, water breathing |
4th | hallucinatory terrain, watery sphere |
5th | commune with nature, maelstrom |
Spell Level | Spells |
---|---|
1st | hideous laughter, Tasha's caustic brew |
2nd | spider climb, spike growth |
3rd | erupting earth, slow |
4th | secret chest, stoneskin |
5th | geas, transmute rock |
Spell Level | Spells |
---|---|
1st | faerie fire, searing smite |
2nd | Aganazzar's scorcher, ray of enfeeblement |
3rd | flame arrows, Melf's minute meteors |
4th | banishment, divination |
5th | dream, flame strike |
Spell Level | Spells |
---|---|
1st | feather fall, frost fingers |
2nd | hold person, Snilloc's snowball swarm |
3rd | sleet storm, wind wall |
4th | control water, private sanctum |
5th | control winds, hold monster |
- You can cast each of the level 1 spells on these lists once with this feat, regaining the ability to do so once you complete a long rest. You can use your choice of Intelligence, Wisdom, or Charisma as your spellcasting modifier.
- You learn 1 cantrip of your choice from any spells list. You can use your choice of Intelligence, Wisdom, or Charisma as your spellcasting modifier.
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