Torpid (5e Feat)

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Torpid

Prerequisites: Constitution 13; bullywug, grippli, or grung,
You are able to enter a state of extreme hibernation in the presence of cold temperatures. When you would gain a level of exhaustion from extreme cold (DMG pg. 110), you may choose to enter torpor instead. While in torpor, you are immune to the effects of extreme cold and cold damage, and petrified, though your weight does not increase. Your torpor ends when you spend 1 minute in temperatures warmer than extreme cold.

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