Magic Missile Master (5e Feat)

From D&D Wiki

Jump to: navigation, search

Magic Missile Master

Prerequisites: Ability to cast magic missile
You spent many long hours at the shooting range honing your mastery of magic missiles. Fear not the witch that has cast a thousand spells once, but one who has cast a single spell a thousand times.

  • You may cast magic missile as a cantrip, creating a single dart. At 5th level you create two darts, at 11th level you create three, and at 17th level you create four.
  • When you cast magic missile using a spell slot, you create one additional dart. When you cast magic missile using a spell slot of 2nd level or higher, you create an additional dart for every two slot levels above 1st.
  • During a long rest, you may change the damage of all your magic missile spells to Acid, Cold, Fire, Force, Lightning, Necrotic, or Radiant.
0.00
(0 votes)

Back to Main Page5e HomebrewFeats

Home of user-generated,
homebrew pages!


Advertisements: