Magic Missile Master (5e Feat)

From D&D Wiki
Jump to navigation Jump to search

Magic Missile Master

Prerequisites: Ability to cast magic missile
You spent many long hours at the shooting range honing your mastery of magic missiles. Fear not the witch that has cast a thousand spells once, but one who has cast a single spell a thousand times.

  • You may cast magic missile as a cantrip, creating a single dart. At 5th level you create two darts, at 11th level you create three, and at 17th level you create four.
  • When you cast magic missile using a spell slot, you create one additional dart. When you cast magic missile using a spell slot of 2nd level or higher, you create an additional dart for every two slot levels above 1st.
  • During a long rest, you may change the damage of all your magic missile spells to Acid, Cold, Fire, Force, Lightning, Necrotic, or Radiant.
0.00
(0 votes)

Back to Main Page5e HomebrewFeats