Magic Missile Master (5e Feat)
From D&D Wiki
Magic Missile Master
Prerequisites: Ability to cast magic missile
You spent many long hours at the shooting range honing your mastery of magic missiles. Fear not the witch that has cast a thousand spells once, but one who has cast a single spell a thousand times.
- You may cast magic missile as a cantrip, creating a single dart. At 5th level you create two darts, at 11th level you create three, and at 17th level you create four.
- When you cast magic missile using a spell slot, you create one additional dart. When you cast magic missile using a spell slot of 2nd level or higher, you create an additional dart for every two slot levels above 1st.
- During a long rest, you may change the damage of all your magic missile spells to Acid, Cold, Fire, Force, Lightning, Necrotic, or Radiant.
Back to Main Page → 5e Homebrew → Feats