Dishonorable (5e Feat)
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Dishonorable
Prerequisites: any alignment that isn't good or lawful
You've learned how to fight dirty. You gain the following benefits:
- When you make an attack with a melee weapon that lacks the heavy or two handed property, with Advantage against a target that is blinded, charmed (by you), paralyzed, poisoned, prone, restrained or stunned, you can choose to make the attack without Advantage. On a hit, you cause additional 3d6 damage.
- When you make an attack against a creature who's surprised, you can take the Hide action as a bonus action. You can take this action even when in plain sight.
- When you score a critical hit against a Large or smaller creature, you can use your bonus action to force that creature to make a Dexterity saving throw (DC 8 + your proficiency bonus + your ability score modifier used in the attack). On a failure, the target is knocked prone.
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