Overheal (5e Feat)

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Over-Healing

Prerequisites: 15 Wisdom or higher

Your capacity to heal others has taken in a new power on it's own, going beyond the limits of normal healing. You will gain the following benefits:

  • Whenever you make a willing creature regain hit points, yourself included, add your proficiency modifer to the amount of hit points regained.
  • Whenever you make a creature regain hit points beyond their maximum, you may choose to add a d4 + your proficiency bonus, making that creature gain temporary hit points equal to the amount rolled. The creature must take a short rest before benefiting from this feat again. At 5th level, it increases to a 2d4, to 3d4 at 10th level, to 4d4 at 14th level, and to 5d4 at 17th level.
  • Whenever you stabilize someone with a Medicine check or a medical kit, rather than 0, they stabilize with 1 hit point.
4.50
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