Reflexive (5e Feat)

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Prerequisites: Dexterity 13 or higher
Your reflexes are faster than even the flying arrow. You gain the following benefits:

  • You gain a +5 bonus to initiative.
  • When you take the dodge action, you gain a +2 bonus to your AC until your next turn.
  • You can use each of the following options once. You regain the ability to do so when you finish a short rest or long rest.
  • Reflexive Dodge. When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.
  • Reflexive Evasion. You can reroll a Dexterity saving throw that you fail. If you do so, you must use the new roll.

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