Recovering Addict (5e Feat)

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Recovering Addict

You are well-versed in mind-altering substances of both the mundane and magical varieties. While your time high might have gifted you increased chemical tolerance and mental fortitude, it wasn’t worth the lost years and friends.

  • Increase your Constitution by 1, to a maximum of 20.
  • Gain advantage on saving throws against poison and charm.
  • Gain resistance to Poison and Psychic damage.
  • When you are reduced to 0 hit points but not killed outright by Poison or Psychic damage, you can drop to 1 hit point instead. You can't use this feature again until you finish a short rest.
  • While poisoned or charmed, you have disadvantage on saving throws.


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