Dark Master (5e Feat)

From D&D Wiki

Jump to: navigation, search

Dark Master

Prerequisites: The ability to cast at least one spell.
You have learned to draw upon the dark side that lies deep within us all, being able to manifest and project it into the world. You gain the following benefits:

  • By tapping into the darkness dwelling in your soul, you can show the world a piece of your power. You know the thaumaturgy cantrip. Charisma is your spellcasting ability for this spell
  • You know how to give the darkness within your heart a physical form, allowing you to use it to tear your foes apart. You have a the ability to summon or dismay multiple black tendrils from your body as a bonus action. These tendrils can be used to interact with objects within 30 feet. The tendrils use your Charisma, instead of your Strength to determine the amount of weight they can carry.
  • You can use your tendrils to make attacks, as part of your Attack action. You make a melee weapon attack, using your Dexterity instead of your Strength modifier for attack and damage rolls. On a hit, you deal 1d8 bludgeoning damage. If you use your action to make an attack with your tendrils, you can make another one using your bonus action. This attack is made at disadvantage.

Back to Main Page5e HomebrewFeats

Home of user-generated,
homebrew pages!