Helpful Hallucinations (5e Feat)

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Helpful Hallucinations

Prerequisites: Madness or a broken mind
Your hallucinations have gained an uncanny ability to see or know things you wouldn't, granting you the following benefits:

  • Increase your Wisdom score by 1, to a maximum of 20.
  • As an action or bonus action you can cast Divination but without components or as a ritual, and instead of calling upon a deity it takes the shape of whatever the PC may hallucinate of, you may do this up to your proficiency bonus times per short or long rest.


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