Arcane Master (5e Feat)

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Arcane Master

Prerequisites: Intelligence 13 or higher, proficiency in Arcana, the ability to cast at least one spell
You are the true master of the school of magic you have chosen to specialize in. You gain the following benefits:

  • When you gain this feat, choose one school of magic. You gain a +1 bonus to spell attacks and to your spell save DC with spells from the chosen school.
  • Whenever you are attacked or makes a save against a spell from the chosen school, you can use your reaction to gain +1 to your AC or to your saving throw against that spell.
  • You have advantage on saving throws against spells from the chosen school.

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