Poison (Tensura Supplement)

From D&D Wiki
Jump to navigation Jump to search


Poison

Prerequisites: None
As a Bonus Action for 3 Soul Power and 6 Magicules, you are able empower your next melee weapon attack or unarmed strike with a poisonous effect. On a hit, the target must make a Constitution Saving Throw against your save DC. On a failure, they are afflicted with the poisoned condition for 1 minute. While affected, they take 1d6 poison damage at the start of each of their turns. They may attempt a Constitution Saving Throw at the end of each of their turns, ending the effect on a success. After three failed attempts to clear the condition, they also become envenomed.

Poison can also be channeled through weapons, skills, and arts. When used this way, you may spend 3 Soul Power and 6 Magicules to apply the Poison effect.


0.00
(0 votes)

Back to Main Page5e HomebrewCampaign SettingsTensura (5e Campaign Setting)

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Tensei Shittara Slime Datta Ken franchise, and/or include content directly affiliated with and/or owned by Micro Magazine. D&D Wiki neither claims nor implies any rights to Tensei Shittara Slime Datta Ken copyrights, trademarks, or logos, nor any owned by Micro Magazine. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png