Poison (Tensura Supplement)
Poison
Prerequisites: None
As a Bonus Action for 3 Soul Power and 6 Magicules, you are able empower your next melee weapon attack or unarmed strike with a poisonous effect. On a hit, the target must make a Constitution Saving Throw against your save DC. On a failure, they are afflicted with the poisoned condition for 1 minute. While affected, they take 1d6 poison damage at the start of each of their turns. They may attempt a Constitution Saving Throw at the end of each of their turns, ending the effect on a success. After three failed attempts to clear the condition, they also become envenomed.
Poison can also be channeled through weapons, skills, and arts. When used this way, you may spend 3 Soul Power and 6 Magicules to apply the Poison effect.
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