Arcane Wielder (5e Feat)

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Arcane Wielder

Prerequisites: The ability to cast at least one spell
You have learned to channel your arcane energy through your weapon, granting you the following benefits:

  • Your weapon attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
  • You can perform the somatic component of spells with a range of touch using a melee weapon you are holding instead of your hand. You can also use the weapon and its reach to deliver the spell instead of your hand.
  • You gain a bonus to spell attack rolls equal to the magic bonus of a magical weapon you are holding.
3.33
(3 votes)

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