Overcharged Lightning (5e Feat)
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Overcharged Lightning
Prerequisites: Spellcasting or Pact Magic feature, ability to deal lightning damage
Your practiced electromancy is far more dangerous than the average lighting bolt.
When you expend a spell slot to deal lightning damage to a creature, it must succeed on a Constitution saving throw. The DC is equal to 8 + your spellcasting modifier + your proficiency bonus. On a fail, the creature is paralyzed until the end of its next turn.
Additionally, when you deal lightning damage to a creature, all creatures within 5 ft of the target must make a Constitution saving throw. On a fail, the target takes half of the lightning damage rolled.
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