Terrorizing (5e Feat)

From D&D Wiki

Jump to: navigation, search

Terrorizing

Prerequisites: 13 Charisma
Making others scared of you is child's play ... truly Terrorizing others is what you live for.

  • Increase your Charisma score by 1, to a maximum of 20.
  • When attempting to intimidate a creature, You gain advantage on the test
  • As a bonus action you can target a creature that is within 60 feet of you, and already frightened of you, and attempt to turn the fear in their heart into absolute terror. The target must make an Insight check against your Intimidation roll. If you win, the target becomes paralyzed until the start of your next turn. If the target wins, it becomes immune to this effect for 24 hours.

Back to Main Page5e HomebrewFeats

Home of user-generated,
homebrew pages!


Advertisements: