Great Weapon Defense (5e Feat)
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Great Weapon Defense
Prerequisites: Strength 13 or higher
You've mastered a defense style of fighting that nonetheless packs a powerful punch, in that you are capable of wielding two-handed weapons as defensive shields or otherwise intercept attack with the bulk of the weapon itself. You skillfully spin your body and weapon to counter foes who move against you. You gain the following abilities:
- When wielding a weapon with the two-handed property, if you still didn't take the Attack action on your turn, you can use your bonus action to enter a defensive stance. While you are in this stance, you gain a +2 bonus to your AC and a -2 penalty to all your attack rolls until the start of your next turn.
- When wielding a weapon with the two-handed property, you can spend half of your maximum movement speed to take the Disengage action.
- When you are hit by an attack, you can use your reaction to immediately face that enemy, imposing disadvantage to any other attack made by that enemy against you until the start of your next turn.
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