Scenic Swimmer (5e Feat)

From D&D Wiki

Jump to: navigation, search


Scenic Swimmer

Prerequisites: Sea Elf or Triton
You have swum though many rivers, ponds, lakes, seas, and oceans, giving you mastery of the depths no matter how shallow they are.

  • Increase your swim speed by 10ft
  • Increase your Darkvision by 30ft underwater.
  • While fully submerged in water, you gain an additional buff based on the salinity:

Freshwater: At the end of each round of combat, roll 1d6 and regain hit points equal to the roll or gain temporary hit points of the same amount until your next turn.

Brackish Water: Increase your 3 lowest ability scores by 6 and gain advantage on saving throws and skill checks using them.

Seawater: Gain resistance to acid, bludgeoning, force, lightning, poison, and thunder damage and immunity to cold damage.

Brine: Gain immunity to necrotic, radiant, and cold damage. If you are reduced to 0 hit points, you must fail 5 consecutive saving throws or take excess damage equal to triple your maximum hit points to die. You will stabilize with only 1 successful death saving throw. All healing received is tripled while you are at 0 hit points.


5.00
(one vote)

Back to Main Page5e HomebrewFeats

Home of user-generated,
homebrew pages!


Advertisements: