Adamantine Spirit (5e Feat)
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Adamantine Spirit
Prerequisites: Constitution score of 13 or higher
With great fortitude of body and experience in battle, you have learned to emulate adamantine both offensively and defensively. You gain the following benefits:
- Your unarmed strikes and weapons you wield are treated as adamantine weapons.
- When an attack roll made against you would score a critical hit, you may use your reaction to negate the critical hit, causing the attack to instead be treated as a normal hit. Once you used this feature a number of times equal to your Constitution modifier, you must finish a short or long rest before you can use it again.
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