Primal Adrenaline (5e Feat)
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Primal Adrenaline
Prerequisites: Level 6, Animal or Aquatic Race (or Hybrid with animal features), Constitution 14 or higher and Strength or Dexterity 14 or higher.
You have tapped into an inner primal adrenaline of your race, long thought to have been lost in evolution of the generations that followed. This makes you slightly more feral in nature and you gain the following benefits.
- You gain 5hp initially, and 5hp for every 4 hit dice you have.
- You become immune to the frightened condition.
- Your walk, Climb and swim speed all increase by 20, If you lack one or more of the types of movement you gain them with a base movement of 20ft.
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