Mad Smasher (5e Feat)

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Mad Smasher

Prerequisites: Strength 13 or higher
You have learned how to swing weapons wildly. You gain the following benefits:

  • Your Strength increases by 1, to a maximum of 20.
  • Whenever you make a weapon attack that uses Strength, you may roll 1d10 and subtract 5, adding the result to your weapon attack roll. If this result plus your base d20 roll[1] is equal to 20 or higher, the attack counts as a critical hit. If this total is lower, the attack does not become a critical hit even if you rolled a 20 on the die.
You can only use this feature a number of times equal to your proficiency bonus plus your Strength modifier after taking a short rest, and you must use it before the DM declares whether the attack hits or misses.
If you are raging, you may choose to roll 1d12 and subtract 6 instead.


3.00
(one vote)

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  1. Any other modifiers applied to the roll do not count.