Mark of the Wild (5e Feat)
Jump to navigation
Jump to search
Mark of the Wild
Prerequisites: must be a wood elf, or firbolg
You are one with nature, drawing power from your connection with the wild. You gain the following benefits:
- Your Wisdom modifier increases by 1, to a maximum of 20.
- As a Bonus Action you can assume the form of a tree, bush or any type of plant with a similar size than you. While you are in this form you are unable to speak and move, have an AC of 9, 10 hit points and a movement speed of 0. The only Action you can take is a Bonus Action to return to your regular form. If you don't decide to end this form, you return to your normal for after 1 hour. Once you use this feature, you can't do it again until you finish a long rest.
- You can cast speak with animals once, without spending a spell slot. You regain the ability to do so after a long rest.
- When you attack a creature in a forest, that is surprised by you or while you are unseen by it, you cause additional 1d4 damage on a hit.
Back to Main Page → 5e Homebrew → Feats