Inertial Impostor (5e Feat)
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Inertial Impostor
Prerequisites: Dexterity 15 or higher
With extensive and often exhausting practice, you’ve learned to use the most massive of martial weapons without needing the strength of arms usually associated with them. Instead, you use their weight in their strikes.
- Gain proficiency with 1 melee weapon with Heavy.
- All weapons with Heavy gain Finesse.
- All weapons with Heavy lose Two-Handed and gain Versatile. While being wielded one-handed, reduce the size of their damage die to one size smaller (d12>d10>d8>d6>d4).
- After you critically hit an enemy with a weapon with Heavy, the enemy must make a Dexterity saving throw, they are knocked prone and stunned until your next turn.
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