Inertial Impostor (5e Feat)

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Scales.png This page is of questionable balance. Reason: Time for one-handed Strength-based Longbows. Also, last bullet is missing a DC. Wording imprecision aside, this feat falls into a weird balance state where it's mechanically outrageous and nonsensical (Greatswords magically become finesse weapons, but Longswords don't? Okay) while also being... pretty bad. Why burn a whole feat to turn a greatsword into a finesse longsword when +2 Dex and a Rapier is strictly superior? Are finesse pikes (but not spears!) really worth a feat?


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Inertial Impostor

Prerequisites: Dexterity 15 or higher
With extensive and often exhausting practice, you’ve learned to use the most massive of martial weapons without needing the strength of arms usually associated with them. Instead, you use their weight in their strikes.

  • Gain proficiency with 1 melee weapon with Heavy.
  • All weapons with Heavy gain Finesse.
  • All weapons with Heavy lose Two-Handed and gain Versatile. While being wielded one-handed, reduce the size of their damage die to one size smaller (d12>d10>d8>d6>d4).
  • After you critically hit an enemy with a weapon with Heavy, the enemy must make a Dexterity saving throw, they are knocked prone and stunned until your next turn.


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