Barbarian Initiate (5e Feat)
From D&D Wiki
Barbarian Initiate
Prerequisites: Strenght, Dexterity, or Constitution 18 or higher
You have trained to harness the strength of the barbarians, gaining a taste of their power. You gain the following benefits:
- Your Constitution increases by 1, to a maximum of 20.
- Learn Rage: You learn to use the Rage feature as a barbarian. If you are not a barbarian, you can rage a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Your rage lasts for 1 minute, and while raging, you gain the following benefits:
- You have advantage on Strength checks and Strength saving throws.
- When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll.
- You have resistance to bludgeoning, piercing, and slashing damage.
- Primal Knowledge: You gain proficiency in one of the following skills of your choice: Animal Handling, Intimidation, Nature, or Survival.
- Unarmored Defense: If you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
Back to Main Page → 5e Homebrew → Feats