Cantrip Combatant (5e Feat)
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Prerequisites: Intelligence, Wisdom, or Charisma 13 or higher; the ability to cast spells.
No stranger to combat, you have maximized the utility of your damaging cantrips, gaining the following benefits:
- Increase your Intelligence, Wisdom, or Charisma by 1 to a maximum of 20.
- You can cast a cantrip that requires an attack roll in place of a weapon attack, adding your spell-casting ability modifier to the damage of the attack. However, doing so lowers the damage die one level. (This effect cannot be used by any feature allowing attacks to be made as a bonus action; only those granted by the primary attack action)
- When you cast a cantrip that causes a creature to make a saving throw, the damage die is increased 1 die level (i.e. a d4 becomes d6, a d6 becomes a d8, etc.) and you add an additional die to the damage roll. (For example, one such cantrip that would normally do 2d6 damage, instead does 3d8 damage of the appropriate type.)