Karate basic (5e Feat)

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Karate basic

Prerequisites: A dexterity or Strength score of 13 or higher, you must be of level 4th or higher.
You have begun training in martial arts and have now learnt to kick and punch effectively. When you make an unarmed strike you can choose to make the attack use your dexterity or strength for the attack, and the attack deal 1d6 + your strength or dexterity modifier bludgeoning damage. In addition, when you hit a creature with an unarmed strike you can choose to use one of the following moves. The DC for these moves is equal to 8+your proficiency bonus + your strength or dexterity modifier:

Kick When you hit the creature you can choose to force it to make a strength saving throw or be pushed up to 10ft to an unoccupied space of your choice. If the creature fails the save you can immediately move up to 10ft to the creature and make an unarmed strike against it as a bonus action.

Punch When you hit a creature with an unarmed strike, you can force the target to make a constitution saving throw, on a failed save the target's speed is halved and you can spend a bonus action to immediately move to another space with 30ft that is no more than 5ft away from the target and make an unarmed strike.

You can only use a move once on your turn


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