Deviltouched (Black Clover Supplement)
Deviltouched
Prerequisites: Must not be a Devil.
Somewhere alongside your past, you have gotten into contact with Forbidden magic, affecting your being forever. This Heritage gives you different benefits based on your race, as shown below.
Human. You have devil horns in your head that show your previous activities relating to Dark Mana. You have gained great knowledge about the other side due to this, however those who know about the story of Devils may not be willing to even approach you. You have advantage on Intelligence (History) checks related to Devils, and creatures that know about Devils and their history are less willing to aid you.
Dwarf. The Dark Mana that got mixed alongside your Dwarven blood turned you tougher, even more so than before. However, it also made you even more passionate about your hobbies. Your hit point maximum increases by 3 times your level. In addition, whenever you see a opportunity to do your passion (as described in the Passion racial trait), at the GM’s discretion you are forced to make a DC 20 Wisdom saving throw. On a success, you have disadvantage on all ability checks for 1 minute, being bothered you’re not following your passion. On a failure, you immediately stop what you’re doing to perform your passion.
Elf. Dark Mana has altered your body and mind, darkening your skin and granting you black scleras. This increased your Magical Power, however it also made your soul fall into a constant state of despair. Your Mana maximum is increased by 5 times your proficiency bonus. In addition, you have disadvantage on all Wisdom saving throws and your spells can only deal necrotic damage. Finally, you cannot do non-lethal damage.
Back to Main Page → 5e Homebrew → Campaign Settings → Black Clover → Character Creation → Deviltouched