Shield Tank (5e Feat)
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Shield Tank
Prerequisites: Strength or Dexterity 13 or higher.
You are a master of the shield! You bear the pain of your shield so that your fellows will do there part!
-- Shield Taunt: You know a little magic and some words go a long way to make someone target you!Three times per short rest as a action you can taunt a target into focusing only you to avoid this the target must make a DC8+Strength or Dexterity+proficiency Wisdom saving throw or have to take each turn while under this effect trying to fight you this lasts for 5 minutes you can end the effect early as a bonus action. If the target of this attack is only attacking you and not any one else they do not have to make the saving throw until they try to hurt any other target other then you. You can only have one creature taunted like this at a time.
-- Meat Shield: When an ally is within 5 ft of you you can as a reaction enter a stance when in this stance you can choose to become the target of attacks meant for the Allie(this only works on one Ally at a time and you must state which Ally your protecting with this stance.) this stance lasts until two rounds of combat has passed since you activated it. The Ally must stay standing next to you for this to work.
-- Shield of Pain: Twice per long rest as a bonus action you can use a magical type of protection on your shield that lasts until the end of your next turn while in this state you reduce all damage by 1d4+ proficiency until it runs out.When you use both uses of this you must make a DC16 constitution saving throw or gain one level of exhaustion. the dice of this goes to 1d6 at 5th,1d8 at 10th,1d10 at 15th,1d12 at 20th.(if you drop your shield this ends early)
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