Slam Master (5e Feat)

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Slam master

Prerequisites: Strength score of 16 or higher
You fight like a beast on the battlefield, focusing on throwing your opponents around. You gain the two following Slams:


Brute Slam. Once per turn as part of an unarmed strike, you may make a grapple attempt against a creature. If you succeed, you may pick up the creature and slam them against a solid surface within 10 ft. of you, such as the ground or a wall, dealing another roll of your martial arts die in damage. The surface takes twice as much damage as the creature, and if it breaks the creature takes another 2d6 damage of an appropriate type.


Heavy Slam. Whenever you take the Attack action against a creature you are currently grappling with, you may forgo an attack to violently slam the creature into the ground. You make a contested Strength (Athletics) check against the creature who contests via Strength (Athletics) or Dexterity(Acrobatics) check (Their choice). On a successful check, your opponent is driven into the earth beneath you ending your grapple early, taking bludgeoning damage equal to two rolls of your martial arts damage dice and being knocked prone. On a failure, the creature escapes from your iron grasp, causing your grapple to end early and the creature may move an additional 5 ft. away from you as part of their successful check. If you score a 20 on the Strength (Athletics) check whilst using this feature and it was a success, the creature takes bludgeoning damage equal to four rolls of your martial arts damage dice and gains disadvantage on attack rolls, ability checks, skill checks and Strength or Dexterity saving throws until the start of your next turn.


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