Child of the Night (5e Feat)
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Child of the Night
Prerequisites: cursed life race
As an action, you may magically call 1d4 swarms of bats[2] or rats[3], provided the sun isn't up. While outdoors, you can call 1d6 wolves[4] instead. The called creatures arrive in 1d4 rounds, acting as your allies and obeying your spoken commands. The beasts remain for 1 hour, and can be dismissed as a bonus action. You may not call on more than one swarm at any time, and you may not summon creatures with this feat more than once every hour.
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