Minor Paladin (5e Feat)

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Minor Paladin

Prerequisites: Charisma 13 or higher
You have practiced devotion to a god and sworn to use your mind, body, and soul to break down evil at its core; although you may not bear the full divine power and training of a true paladin, you do have similar sacred power. You gain the following benefits:

  • You can chose a Paladin oath now
  • Charisma is your spellcasting ability for your spells
  • now you have the paladin spell list
  • You gain a pool of healing power that replenishes when you take a long rest, which can restore a total of 5*your character level.
  • When you hit a creature with a melee weapon attack, you deal additional 1d8 radiant damage to the target, in addition to the weapon's damage. The damage increases to 2d8 if the target is an undead or a fiend.
  • You and the creatures of your choice for 10 foots can benefict of your aura, and all of you gain a bonus based on your Charisma modifier on saving throws.
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