Hugger (5e Feat)
From D&D Wiki
Hugger
You are friendly beyond words. Instead of attacking, you hug your opponents, who might be warmed by your spirit. As a bonus action immediately before you attempt to grapple a creature, you may prepare to "Hug" the target, granting you advantage on your check and forcing the target to succeed on a Wisdom saving throw with a DC equal to 8 + your Charisma modifier + your proficiency bonus or gain one of the following effects, as chosen by the DM:
- Charmed: They are charmed by you.
- Startled: They are startled by the sudden intimacy by someone you didn't expect. They have disadvantage on all attacks and saving throws.
- Confused: This is not something they expected to happen and don't know what do do. All attacks are made at advantage against them and they can do nothing until the end of their next turn.
This effect lasts for 1 minute, and the creature being hugged may retry this saving throw at the end of each of their turns, ending this effect early on a success. If the creature doesn't break free within 1 minute, it must succeed on a Wisdom saving throw or become bonded to the hugger, refusing to attack their hugger unless they are either attacked or are chaotic evil.
Back to Main Page → 5e Homebrew → Feats