Fencing Expert (5e Feat)
From D&D Wiki
- When you score a critical hit, you can roll an additional 1d6 and add it to the extra damage for the critical hit.
- When you are wielding a rapier in one hand and nothing in your other hand, you gain a +1 bonus to AC.
- As a bonus action, you can make a feinting moves to beguile a hostile creature within 10 feet of you. The creature must make a Wisdom saving throw. The DC equals 8 plus your proficiency bonus plus your Dexterity modifier. On a failed save, you have advantage on the next attack on that creature until the start of your next turn. Whether they succeed or fail, the creature is immune to being affected by this feature again for 1 hour.