Combo Fighter (5e Feat)

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Combo Fighter

Prerequisites: Proficiency with martial weapons
You can chain different attacks together into a powerful combo. You gain the following benefits:

  • You can draw or stow a weapon without the two-handed property without spending your object interation.
  • Whenever you hit a creature with a melee attack with a weapon, you can use your bonus action to make an additional attack with a different weapon. This second attack cannot have advantage. If you hit this second attack, you can make a third one with a weapon that you haven't used in this turn, which must be made at disadvantage, regardless of any sources of advantage. Once you use this feature, you can not use it again until you finish a long rest.
  • If you successfully hit a target three times on the same turn, you can choose to make your third successful attack on that creature automatically become a critical hit. Once you use this feature, you can not use it again until you finish a long rest.



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