Order of Operations (5e Feat)

From D&D Wiki
Jump to navigation Jump to search

Order of Operations

Prerequisites: Lawful Alignment
Your dedication to organization and protocol is admirable, if sometimes a little annoying to deal with. No one can form an orderly queue quite like you.

  • At the start of each round of combat, you may switch places with an ally in the turn order. The other character must agree to do so.
  • Whenever an ally within 60ft is incapacitated, the next ally in the turn order gains advantage on their action. This can carry over to the next round.


0.00
(0 votes)

Back to Main Page5e HomebrewFeats