Scorpio Called (5e Race)

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Work In Progress

Scorpio Called[edit]

Xhina by Adrian Redulla
When I first looked upon the dazzling city

my eyes filled with joy, it was just as i had imagined it to be. Too bad i am here as a prisoner of war

—Darzava Nueacon, as his last words

Physical Description[edit]

A humanoid race of scorpion like beings with black skin that shines very slightly in the sunlight as if made of some fine material. Their hair is usually black but can be white if they where born into sunlight, their eyes are cold like dark black pearls that can stare into your soul (which of course most can't do). They also have a tail with a large barb on the end similar to that of a scorpion.


This race of scorpion humanoids were not always so advanced, their origin lies with normal scorpions doing things that normal scorpions would do but over the years they began to evolve this species did not know it but they where living was on top of magically infused rock. The race slowly began evolving and would you look at it at this time, you would see small structures that would have scorpions coming in and out fluently with markets and the such. Eventually they evolved to become a great race of scholars and merchants, creating the race of Scorpio called. Since then their race has evolved becoming one of the more educated races quickly cities formed, but then war came it ravaged everything destroying cities as it came but then as all hope was lost they banded together to make one, cities banded together making them lose contact with the other parts of the worlds due to their cut off location and their habit of not trusting foreigners, causing them to be forgotten to time. One time a religious fanatic launched a crusade to conquer the entire continent once they had captured their homeland The Principality Gerovium A soldier captain heard in a bar a myth about a Hidden kingdom in the unconquered mountains to the south They tried to capture it but only 12 ragged soldiers returned they returned with a lone body they were scared and begged no one to go back there, there was only death waiting for them there, of course they did not listen and sent a rescue party there of which none returned causing the myth of the mountain to become ever more told and feared, causing them to be ever more forgotten.


To be developed: Scarovon


To be developed:

Scorpio Called Names[edit]

This race is one of many names. alas though they seem to pour over all that is written forgetting their own.

Male: Sarvoan, Quasanla, Veeroneerin

Female: Narokarnan, Welanalr

Scorpio Called Traits[edit]

A strange race of beings that's skill outscores their strength
Ability Score Increase. Your Intelligence score increases by 1 and your Dexterity score increases by 2.
Age. They are considered fully grown at 50 years but can live up to 7200 years
Alignment. They although as a whole race vary they tend to have chaotic good or neutral
Size. Scorpio called are usually between 6 and 7 feet. Your size is medium.
Speed. Your base walking speed is 30 ft.
Darkvision. You can see in dim light within 30 ft. of you as if it were bright light, and in darkness as if it were dim light. You can't discern colors in darkness, only shades of grey.
Stinger. Your stinger tail is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. When you hit with your stinger, you can choose to deal 2d6 additional poison damage to the target. Once you deal this poison damage, you can’t do so again until you finish a long rest.
Languages. You can speak, read, and write Scorvish or Scarvish and one other language of your choice.
Subrace. Awakened scorpio

Awakened Scorpio[edit]

Ability Score Increase. Your Constitution and Intelligence score increases by 1.
Magical Cost. You have trade your physical prowess for magical knowledge. You have disadvantage in all your Strength (Athletics) checks, but advantage in your Intelligence (Arcana) checks.
Arcane Crafting. You can turn regular items into magical ones, infusing them with arcane power. You can touch a item, and for the next hour the object becomes a magic item, gaining a +1 bonus to AC if it’s armor, a +1 bonus to hit and damage if it’s a weapon or a +1 bonus to the DC if it's an arcane focus. Once you use this trait, you can’t use it again until you finish a long rest.
Magical Power. As an action, you can draw power from your awakened heritage to spend one of your Hit Dice and empower your magic. Roll the die, add your Intelligence modifier, and add the total to the damage of a spell you cast. Once you use this trait, you can’t use it again until you finish a short or long rest.

Crawler Scorpio[edit]

Ability Score Increase. Your Strength score increases by 2.
Arachnid Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag.
Superior Climbing. You gain climbing movement speed of 30 feet.

Height and Weight[edit]

6.5ft′ ″ +1d6 70lbs lb. × (1d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a Scorpio Called character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1 Can be quite lazy.
2 Can be extremely slow to catch on deliberately to be annoying.
3 Is extremely xenophobic.
4 Avoids interaction if possible.
5 Gives of a menacing aura.
6 Tends to keep to themselves but is extremely passionate when fighting for what they think is right.
7 They feel cold and terrifying to most who meet them
8 One who keeps to themselves and can seem evil at times but is capable of being kind to those who need it.

Related Articles[edit]

Scorpio Magic Bond

Greater Scorpio Awakening

(one vote)

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