Summoner Tactician (5e Feat)
Summoner Tactician
Prerequisites: Spellcasting
You have studied how to best wield your minions in combat, eking out small tactical edges others cannot. You can access slightly more powerful minions, and they are slightly more effective allies in combat.
When one or more creatures conjured, summoned, animated, called, bound, crafted, transmuted, dominated, or otherwise created and/or controlled you (or by items you're using) are adjacent to an enemy, that enemy's AC decreases by 2. When one or more creatures conjured, summoned, animated, called, bound, crafted, transmuted, dominated, or otherwise created and/or controlled you (or by items you're using) are adjacent to an ally, that ally's AC increases by 2.
When selecting one or more creatures you (or an item you're using) will conjure, summon, animate, call, bind, craft, transmute, dominate, or otherwise create and/or control, the CR limit or hit die limit of that effect increases by 2. If it has no such limit, the spell level-dependent or character level-dependent effects are treated as 2 higher. If it has no such effects, it has a +2 bonus to AC, attack, and damage rolls.
Back to Main Page → 5e Homebrew → Feats