Kōjin (5e Feat)

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Kōjin

Prerequisites: Cherufe Transfiguration and 18th level
As a bonus action you can activate this last resort. Your body turns bright orange with a slight glow as it cracks, and your eyes glow white as steam billows out from the corner of them. (Up to DM)At the start of each turn you take 1d10-12 fire damage or you last for 10 minutes before your body burns away into nothing. This gives you immunity to cold and poison damage. You are also immune to the poisoned condition.

Physical attacks using your body will deal 4d12 fire damage.

You also gain access to the fireball spell which you can cast in either normal or fiery form. If you picked fireball as one of your 3 spells then you can choose a new spell.

You gain another +1 to either Dexterity or Constitution and a +2 to the other.


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