Close Quarter Ranger (5e Feat)
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Close Quarter Ranger
Prerequisites: Prerequisite: Dexterity 13 or higher
Having grown accustomed to fighting foes in close quarters with ranged weapons, you gain the following benefits:
- When a creature hits you with a melee attack, you can use your reaction to reduce the damage by an amount equal to your Dexterity modifier.
- When a creature misses a melee attack against you, you can use your reaction to try to grapple the attacker.
- When a creature hits you with a melee attack you may use your reaction to take the Disengage and move half your movement speed away if you only have a ranged weapon equipped in your hand. Alternatively, when a creature misses you with a melee attack you may use your reaction to make a ranged attack against the opponent. You can use this ability once, being unable to do it again until you finish a short or a long rest.